Wick
Capture Roslyn-enriched C# exception telemetry from Godot Engine games and deliver full diagnostic context to AI assistants in one
Claude CodeClaude DesktopGeneric
Reduces Godot C# game debugging from multiple AI exchanges to one by capturing full exception context including method bodies, caller chains, logs, and scene state. Bridges from a TCP connection in Godot 4.6+ to an MCP server, with an optional Wick.Runtime NuGet companion package for in-process exception capture. Requires .NET 10 SDK and Godot 4.6.1+ with Mono support.
Source
Repository: https://github.com/buildepicshit/wick
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