Unreal Engine Remote Control
Connects to Unreal Engine 5's Remote Control API to enable automated game development workflows including asset management, actor
A TypeScript-based MCP server that enables AI assistants to control Unreal Engine 5 through its Remote Control API, providing comprehensive game development automation capabilities. Built by ChiR24, it offers both consolidated and individual tool modes with 10+ core functions including asset management, actor spawning and manipulation, level streaming, animation and physics control, Niagara particle effects, Blueprint creation, landscape sculpting, foliage painting, lighting setup, and Play-in-Editor controls. The implementation features robust error handling with retry logic, response validation, HTTP connection pooling, Python script execution for complex operations, and Docker deployment support, making it useful for automated game testing, procedural content generation, cinematics creation, and AI-assisted level design workflows.
Source
Repository: https://github.com/chir24/unreal_mcp
Maintain Unreal Engine Remote Control?
Let people know it's listed here — add the badge (live metrics, light/dark aware) or a plain link to your README or docs.
[](https://getagentictools.com/mcp/chir24-unreal-mcp?ref=badge)