Godot Engine
Bidirectional Godot engine integration for natural language game development with scene manipulation and GDScript editing
Bidirectional integration between Claude AI and Godot game engine through WebSocket-based architecture. Built with FastMCP and custom Godot addon, provides tools for creating and manipulating scene nodes, editing GDScript files, managing project resources, and executing arbitrary editor scripts. Offers real-time resources for accessing current scene structure, project settings, and editor state. Features modular command system with comprehensive error handling, editor integration through dock panel UI, and support for complex operations like creating complete game features.
Source
Repository: https://github.com/hhhh124hhhh/godot-mcp
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