Unity ProBuilder
Integrates with Unity's ProBuilder package to enable 3D mesh creation, editing, and manipulation including shape generation, face
Unity ProBuilder provides tools for Unity's ProBuilder package, enabling AI agents to create and manipulate 3D geometry directly within Unity projects. Built by IvanMurzak, it exposes ProBuilder's mesh editing capabilities including shape creation, face extrusion, edge beveling, geometry bridging, and material assignment through standardized interfaces. The implementation includes comprehensive mesh analysis tools and supports both primitive shape generation and custom polygonal modeling, making it valuable for level design, rapid prototyping, and procedural content generation workflows in Unity game development.
Source
Repository: https://github.com/ivanmurzak/unity-ai-probuilder
Maintain Unity ProBuilder?
Let people know it's listed here — add the badge (live metrics, light/dark aware) or a plain link to your README or docs.
[Unity ProBuilder on getagentictools](https://getagentictools.com/mcp/ivanmurzak-unity-ai-probuilder?ref=badge)