RenderDoc
GPU frame capture analysis and graphics pipeline debugging using RenderDoc, supporting D3D11, D3D12, OpenGL, and Vulkan captures o
Provides 20 tools for analyzing RenderDoc capture files (.rdc) covering the full GPU debugging workflow. Supports opening captures, listing draw calls and events, inspecting pipeline state, shader bindings, and resource details. Includes shader disassembly and reflection data, texture and buffer export, performance statistics, and debug/validation log messages. Built in C++ with direct integration to RenderDoc's replay API, operating as a single-process stdio server with automatic parameter validation and JSON-RPC error handling.
Source
Repository: https://github.com/jiaboli-github/renderdoc-mcp
Maintain RenderDoc?
Let people know it's listed here — add the badge (live metrics, light/dark aware) or a plain link to your README or docs.
[](https://getagentictools.com/mcp/jiaboli-github-renderdoc-mcp?ref=badge)