Godot 4 Runtime
Bridges Godot 4 C# projects with development tools through HTTP API communication, enabling real-time scene manipulation, script m
Provides runtime debugging and development capabilities for Godot 4 C# projects through a bridge between the Godot engine and external development tools. The implementation features a C# MCP server that communicates with a Godot plugin via HTTP API, exposing tools for scene manipulation, script management, property inspection, signal handling, resource operations, and real-time debugging during game development. Built with strongly-typed architecture using Refit for HTTP client generation and comprehensive tool categories including SceneTools, ScriptTools, PropertyTools, SignalTools, and ResourceTools, it enables game development workflows like dynamic scene modification, script debugging, and asset management directly within running Godot projects.
Source
Repository: https://github.com/minghuiliu/godot4-runtime-mcp
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