Unity Bridge
Bridge LLMs to the Unity game engine for scene management, component manipulation, and screenshots via WebSockets.
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Unity Bridge connects AI agents to the Unity editor via a WebSocket-based MCP server, enabling scene hierarchy traversal, GameObject creation and manipulation, component inspection and modification, asset management, script execution, and screenshot capture. Requires both a Node.js MCP server and a Unity-side C# plugin. Supports Unity 2021+.
Source
Repository: https://github.com/nishantjlu/unity-mcp
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