Roblox Game Client Bridge
Bridges live Roblox game sessions with external systems through WebSocket or HTTP, enabling real-time Lua code execution, instance
Provides full control and introspection of a running Roblox game client through a bridge that connects to live game sessions via WebSocket or HTTP polling. Enables arbitrary Lua code execution, data querying, script decompilation, console log access, and instance searching using CSS-like selectors within the game environment. Requires a Roblox executor with loadstring and request capabilities, making it useful for game automation, debugging, data extraction, and real-time game state analysis.
Source
Repository: https://github.com/notpoiu/roblox-executor-mcp
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