REFramework RE Engine
Provides live access to RE Engine game data for inspection, modification, and scripting of game objects and memory in real time.
An MCP server that interfaces with REFramework, a modding framework for Capcom's RE Engine games. It enables real-time inspection and manipulation of game objects, types, singletons, and memory through a WebSocket connection to a running game instance. Supports operations like type lookups, object hierarchy traversal, field reading and writing, and Lua script execution within the game engine.
Source
Repository: https://github.com/praydog/re-engine-mcp
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[REFramework RE Engine on getagentictools](https://getagentictools.com/mcp/praydog-re-engine-mcp?ref=badge) npx agentictools info mcp/praydog-re-engine-mcp The second line is the CLI lookup for this page — handy in READMEs and docs.