REFramework RE Engine
Provides live access to RE Engine game data for inspection, modification, and scripting of game objects and memory in real time.
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An MCP server that interfaces with REFramework, a modding framework for Capcom's RE Engine games. It enables real-time inspection and manipulation of game objects, types, singletons, and memory through a WebSocket connection to a running game instance. Supports operations like type lookups, object hierarchy traversal, field reading and writing, and Lua script execution within the game engine.
Source
Repository: https://github.com/praydog/re-engine-mcp
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