Godot
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
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A community MCP server for agent-driven testing and automation of Godot game projects. Enables programmatic control of the Godot editor, input injection for gameplay simulation, game-time stepping, and live game state inspection. Supports both full-control and read-only observation modes. Installable via npm and compatible with WSL2 and remote setups.
Source
Repository: https://github.com/satelliteoflove/godot-mcp
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