Godot Engine Integration
Comprehensive Godot 4.x integration with live editor manipulation, E2E game testing, auto-screenshot loops, and version-aware docu
Provides a unified interface for AI-assisted Godot Engine 4.x game development. Features include live editor manipulation of nodes, properties, and scenes, deep project context analysis of scripts and scene structures, end-to-end game testing with simulated inputs, automatic screenshot capture for visual context, bug fix loops with stack trace analysis, and version-aware documentation queries. Consolidates multiple AI-to-Godot features into a single toolkit with robust WebSocket connections and universal asset resolution.
Source
Repository: https://github.com/sc-lacanlale/godot-mcp
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