Godot Engine Full Control
Comprehensive Godot game engine integration with runtime code execution, scene manipulation, animation control, signal handling, a
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Provides full control over Godot 4.x game engine through runtime GDScript execution, node property inspection and manipulation, scene management, animation and tween control, signal handling, and performance monitoring. Uses dual communication channels: headless CLI mode for file-based operations and TCP socket connection for runtime interaction via a GDScript autoload script.
Source
Repository: https://github.com/tugcantopaloglu/godot-mcp
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