ce-test-xcode
ce test xcode
What it does
- Xcode installed with command-line tools
- XcodeBuildMCP MCP server connected
- Valid Xcode project or workspace
- At least one iOS Simulator available
- Claude Code: mcpxcodebuildmcplistsimulators
- Other platforms: use the equivalent MCP tool call for the XcodeBuildMCP server's listsimulators method
- Capture build errors
Requirements & configuration
- If the tool is not found or errors, inform the user they need to add the XcodeBuildMCP MCP server:
- Pause for human input when testing touches flows that require device interaction.
- This test requires [flow type]. Please:
- | Profile | Skip | Requires login |
Derived from the skill's own SKILL.md documentation · extracted 2026-07-23
ce-test-xcode FAQ
What does the ce-test-xcode skill do?
Build and test iOS apps on simulator with XcodeBuildMCP. Xcode installed with command-line tools XcodeBuildMCP MCP server connected
What does ce-test-xcode require?
If the tool is not found or errors, inform the user they need to add the XcodeBuildMCP MCP server: Pause for human input when testing touches flows that require device interaction. This test requires [flow type]. Please: | Profile | Skip | Requires login |
How do I install ce-test-xcode?
Run: npx -y skills add https://github.com/everyinc/compound-engineering-plugin --skill ce-test-xcode --agent claude-code — the source lives at github.com/everyinc/compound-engineering-plugin.
Maintain ce-test-xcode?
Let people know it's listed here — add the badge (live metrics, light/dark aware) or a plain link to your README or docs.
[ce-test-xcode on getagentictools](https://getagentictools.com/skills/everyinc-compound-engineering-plugin-ce-test-xcode?ref=badge) npx agentictools info skills/everyinc-compound-engineering-plugin-ce-test-xcode The second line is the CLI lookup for this page — handy in READMEs and docs.