unity-ecs-patterns

unity ecs patterns

wshobson ↓ 9.3k
Claude Code
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What it does

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization
  • Use ISystem over SystemBase - Better performance

Derived from the skill's own SKILL.md documentation · extracted 2026-07-23

unity ecs patterns

Source

Repository: https://github.com/wshobson/agents

unity-ecs-patterns FAQ

What does the unity-ecs-patterns skill do?

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts. Building high-performance Unity games Managing thousands of entities efficiently

How do I install unity-ecs-patterns?

Run: npx -y skills add https://github.com/wshobson/agents --skill unity-ecs-patterns --agent claude-code — the source lives at github.com/wshobson/agents.

Maintain unity-ecs-patterns?

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unity-ecs-patterns on getagentictools
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npx agentictools info skills/wshobson-agents-unity-ecs-patterns

The second line is the CLI lookup for this page — handy in READMEs and docs.