PlayCanvas Editor

Enables real-time interaction with the PlayCanvas game engine through a Chrome extension that injects WebSocket capabilities into

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A PlayCanvas Editor interface that enables AI assistants to interact with the PlayCanvas game engine through WebSockets. This server implementation provides tools for managing entities, assets, materials, scripts, and scene settings in PlayCanvas projects. It establishes a bidirectional communication channel between the PlayCanvas Editor and external tools, allowing for programmatic creation, modification, and deletion of game objects and assets. The implementation includes a Chrome extension that injects a WebSocket client into the PlayCanvas Editor page, making it particularly valuable for automating workflows, rapid prototyping, and AI-assisted game development tasks.

Source

Repository: https://github.com/playcanvas/editor-mcp-server

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